Here's a slightly more in depth description of the Factor Chart, and the Factor system in general: The whole point of creating the system in this manner is to allow the players the freedom to choose what kind of effects they want to generate - use their powers in whatever manner they see fit - and then the GM refers to this stuff to try and determine how difficult the action is. I wanted it to be as general and free form as possible, and I think that the power descriptions reflect that. So in saying that, I give you the Factor Chart: the Chart is meant to provide GMs and players alike with that "sense of scale" described earlier. Simply locate the magnitude of the Factor on the Chart (whether it's in feet or mph or whatever), and use that value's modifier to determine your Difficulty Potential. It's a pretty fast and loose thing, and you should of course use your best judgement in all cases anyway rather than deferring to a chart.

Return to the Mechanics section.