Solar Magic rules v1.0

These rules are the culmination of about 20 pages, or 8487 words worth of effort on my part to incorporate human player characters and a new type of magic (more to the point, psionic) system to the game of Nephilim. This is the first version of the rules as I have released them on both the Chaosium Digest and the Nephilim Mailing List. I'll please ask that you only reproduce the rules for your own personal use, as they are currently not for distribution.

Treat this system as a purely optional addition that you may want to include in your Nephilim campaign. I hope I've provided enough detail so that creative GMs can run with this as is, but can still extrapolate into their own campaigns exactly how this kind of thing can or cannot fit into their own world. Pick and choose as you like, and chop it into little bits if you have to to make it fit.

One last thing - all mentions of original concepts and terms from the game of Nephilim are solely owned copyrights of Chaosium and their respective authors. I'd appreciate any and all comments and criticisms on the system, and would ask that anyone please direct comments to my e-mail address below. Thanks for reading...

Copyrighted @ 1995 by Michael V. Caprio Jr.

mikecap@ayup.res.wpi.edu